I'm a perfectionist, so the gameport device in the device manager is driving me crazy. I don't need it, I have no controllers which would use it, but it sticks out as the only device without a functioning driver. Also, Devices and Printers throws off warnings because of this. I'm using the latest kX drivers for my Audigy 2 card (SB0240) on Windows 7 x64. I found and old post on this forum related to the gameport but it's OOOOLD, and probably related to Windows XP where the gameport was still supported.
This utility contains the only official version for Creative Game Port Driver for Windows XP/7/Vista/8/8.1/10 32-bit and 64-bit versions. With just one click you. Download the latest drivers for your Creative Game Port to keep your Computer up-to-date. Hardware Heaven Forums. 2003 Anti Product Activation Software on this page. I have installed this gameport driver on Windows 7 64 bit and it. You should have a successfully installed a Creative game port driver. PC Pitstop / Driver Library / / Creative Game Port. Creative Game Port - Driver Download. Windows 7 64-Bit Driver.
Anyway, on my system the kX drivers couldn't handle that gameport device. Is there anything that can be done? I'm basically looking for some way to get that device to behave and fall in line - it doesn't really have to WORK work (I don't have any controllers which could actually use it).
Just disabling the device still makes it stick out and still throws off warnings in the Devices and Printers panel. Program Za Pravljenje Telefonskog Imenika. No need to try an x86 driver when there's an x64 one.
I got it from some Creative web driver update a long time ago, no idea which one. I packed the folder with all the drivers (since I'm lazy to figure out which of those files belong to gameport specifically), you can get it here: dl.dropbox.com/u/80396093/Gameport.rar Just unpack it and let Windows search for drivers for your gameport driver in that folder automatically, there's no need to do it manually even. Your system will install the driver for you. The driver is dated as 2003 but it's digitally signed by Creative. No idea if it really works, but at least the system reports it is, and no more unknown devices. Works fine even on Win8 x64. Sure, I'm using x64.
Actually, the SUBSYS of that Gameport device might be different for the ZS. Open your Device Manager, go to that Gameport unknown device and check its Hardware ID string: ft.trillian. Salesforce Certification Dumps. im/7a848a916f0e80902ef357449c3eae2131f067e7/6cfoSL83Ltg2pDcGdWeNUztCMZyfv.jpg It must look exactly as in the picture, that is: PCI VEN_1102&DEV_7003&SUBSYS_00601102 This is the only string that's present in the driver I posted. The driver will not install if this Device ID is any different. If yours is not the same I'd say it's worth a try downloading Creative's latest driver web update from their website, unpack it and let Windows search those files.
I have the driver for the gameport. Since Im a new member I can't post a link. But I can e-mail it instead. All you need to do is download this zip from your e-mail and unzip it to the desktop.
Then go to device manager and click on your game port. Which was listed as PCI input device on my pc. Go to the driver tab. Click on update driver. Then click on Browse my computer for driver software. Then click on Let me pick from a list of device drivers on my computer.
Click on have disk. Then click on browse and locate the file named on your desktop. Ctgame2k.inf then click on Open. Then click OK.
Then click on the Creative Game Port then click next. The driver is not signed but it works just fine.
If you get an driver is not signed warning just click on allow unsigned driver for this device. You should have a successfully installed a Creative game port driver. Then close and you should have no more unknown game port or pci input device. This driver covers Windows XP 32bit 64bit, Vista 32bit and 64bit and windows 7 32bit and 64bit and windows 8 64bit.